Because there are a lot less bodies on the map, the games don’t last nearly as long. Matches in Battlelands have 32 total players, compared to the 100 players found in most traditional Battle Royale games. In order to fit this normally 40+ minute experience down into a bite-sized 5 minute chunk, Futureplay made these tweaks to the tried and true formula: 1. The safe area of the map rapidly closes in, forcing players out of the shadows and into firefights until only one player remains. From there, they can pick up guns by standing over them, fire at their enemies to try and kill them off, or hide in the grass patches spread out across the map. Players start by tapping where they want to land and parachutes in. All of these elements combine to create a fantastic and deep PvP experience that offers essentially infinite replayability.īattlelands closely follows this Battle Royale core in its game design. On top of this, there is a wide array of randomly scattered weapons and gear for players to mix and match, with stronger options available the longer the game goes on. For starters, the top Battle Royale games pit 100 players against each other at a time on a massive map, so there is some steep competition from the start. While this may seem like an extremely simple concept, there is actually a massive amount of strategy and tactics associated with being the winner in any given match. Each player has only one life, so over time the number of players left slowly whittles down until all but one player has been eliminated, and the last man standing is crowned the victor. Players have to make their way towards the safe area marked on their map while avoiding danger, then start the process over again. At set intervals, a damaging cloud will descend in from the edges of the map, causing the safe, playable area to shrink. Once on the ground, they try to loot gear and weapons while taking out their opponents. In Battle Royale games, all players start off-map, and choose a place on the map to land at. The game has a simple premise that sounds pitch-perfect for Battle Royale players: “Parachute, loot, shoot and survive!” This is where the first truly “mobile” contender in the Battle Royale genre enters the ring: Futureplay’s Battlelands Royale. Still, games such as MOBA Legends are proof that you can make a legitimate business out of building a fast-paced, touch-focused version of a popular PC genre (in that case, the source is League of Legends). The fact that none of these games are mobile-friendly raises the question of whether a variation of the genre can even compete - or whether the definition of mobile-friendly is not as important as it once was. Earlier this year, category-leader Fortnite released a direct port of their PC game on iOS, which is now pulling in millions of dollars per day just on mobile. So far, this strategy has been wildly successful, with NetEase’s Knives Out and Rules of Survival garnering over 180 million downloads between them. With combined revenue for the category ballooning into the billions for 2018, it’s no surprise that everyone and their mom is trying to hop on the Battle Royale train.įollowing in the footsteps of MOBAs, Battle Royale games are getting their start on mobile with ports that attempt to bring a full PC experience to the phone. These titles have taken a Battle Royale genre that just two years ago was comprised of a couple Arma III mods and turned it into nothing short of a worldwide phenomenon. If you haven’t heard of these games, you’ve probably been living under a rock for the last year.
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